x1 Bitter Root
x2 Mangy Rat
x2 Mire Shambler
x2 Regeniture
x3 Scavenger Construct
x1 Shroud of Unlife
x2 Wicked Being
x1 Animovore
x3 Loyal Darkling
x3 Mire Curse
x2 Watcher
x1 Forbidden Ruins
x2 Harvester
x1 Miasma Well
x1 Anima Conduit
x1 Infectious Blight
x1 Totem of Suffering
x2 Beast Rat
x1 Bunny
x2 Elan Vital
x2 Eye of Eagle
x3 Ragged Wolf
x3 Vaettr of the Wild
x2 Bountiful Times
x2 Sister of the Fox
x2 Underdog's Spite
x1 Oak Blood
x1 Rat King



  • Author TwitchRR
  • Scrolls 50
  • Hard Gold Cost 17900
  • BM Gold Cost 0
  • Shards 2525
  • Version 1.2.0


  • Creature: 20
  • Enchantment: 13
  • Spell: 8
  • Structure: 9

Sub Types

  • None: 16
  • Beast: 8
  • Undead: 7
  • Human: 5
  • Totem: 5
  • Wall: 4
  • Rat: 4
  • Masked: 4
  • Destruction: 4
  • Wolf: 3
  • Vaettr: 3
  • Kinfolk: 2
  • Lingering: 1
  • Bunny: 1


  • Common: 29
  • Uncommon: 12
  • Rare: 9

This deck is designed around dealing direct idol damage using the Watcher's effect, triggered by placing a Mire Curse on it and putting many weak creatures next to it to die.


The way I usually play this is to put a Watcher with Mire Curse in the very middle so there are many available adjacent spaces, then try to put a Scavenger Construct (with or without Animovore) in front of it to protect it. Then I breed Bunnies in the top and bottom rows and I can plop a Rat King on the Watcher to get three rats next to it, or put out Anima Conduit to get extra creatures that can die. Loyal Darkling, Wicked Being, Forbidden Ruins and Totem of Suffering all synergize well with direct idol damage and/or the Watcher. The poison and the Harvesters are there to try and limit the board state the opponent can build. I put Elan Vital in to put on the Harvesters so they can move around the Watcher without dying. Regeniture and Oak Blood are for putting on Bunnies to help against Energy decks, or just on other crucial units to help them survive.