x3 Mire Shambler
x3 Revenant
x3 Ripper
x3 Bog Hound
x3 Loyal Darkling
x3 Slayer Vestige
x3 Festering Freak
x3 Harvester
x3 Ilmire Rot Eater
x3 Restless Bones
x3 Return To Nature
x3 Soul Steal
x3 Flesh Animator
x2 Irva, Voice of the Dead
x3 Oblivion Seeker
x3 Clandestine Orchard
x1 Erode
x2 Ragged Wolf



  • Author Sysp
  • Scrolls 50
  • Hard Gold Cost 21300
  • BM Gold Cost 0
  • Shards 2855
  • Version 1.0.0


  • Creature: 37
  • Enchantment: 0
  • Spell: 13
  • Structure: 0

Sub Types

  • Human: 14
  • Undead: 12
  • Beast: 11
  • Masked: 9
  • Destruction: 6
  • Mystic: 6
  • None: 4
  • Anima: 3
  • Lingering: 3
  • Wolf: 2


  • Common: 23
  • Uncommon: 16
  • Rare: 11

Who said that Decay doesn't have countdown reduction? Between Orchard (conveniently splashed from Return to Nature) and Restless Bones, we count down with the best of them.


After my rant about high creature count during my last Heart of Scrolls appearence, I've decided to experiment a bit more with high creature counts outside Growth. Thus, this Decay deck runs 38 + 3 Soul Steals which makes for very smooth draws.





-3 Viscera Sage


+2 Loyal Darkling (up to 3)

+1 Erode


Sage had to go now. Sorry to say, but it just bolstered a good matchup (Growth) and not having enough Darklings cost me a game vs Decay control. Darkling has low attack power with Orchard but at least it sacs for Harvester countdown and then it is out of the way for future Orchard activations.


Erode seems like a value play vs Conduit, LGO, MES etc etc.


Also, reached top 10 with the deck now (~1800 rating), losses so far is one to Aggro Growth and one to Decay Control.