| Armor |
Armor reduces physical damage by the Armor value. |
| Base Countdown |
When a unit's Countdown resets after having reached 0, it counts up to its base Countdown. |
| Beast Rat |
Creature, 1/2/2. |
| Bunny |
Creature, 0/3/1. Can spawn Bunnies instead of attacking. |
| Current |
Current resources are the remaining resources for this turn. |
| Curse |
Curse increases physical and poison damage by the Curse value. |
| Dominion |
Dominion traits are scroll-specific rules that are active only when at least one opponent idol is down. |
| Effects |
Temporary effects that changes a unit's stats or rules, but don't count as enchantments. |
| Gun Automaton |
Creature, 2/2/3. Ranged. |
| Heal |
Healing increases a unit's current Health and removes any poison. Healing cannot increase a unit's Health above it's maximum. |
| Healed |
Healing increases a unit's current Health and removes any poison. Healing cannot increase a unit's Health above it's maximum. |
| Heals |
Healing increases a unit's current Health and removes any poison. Healing cannot increase a unit's Health above it's maximum. |
| Husk |
Creature, 3/3/2. |
| Illthorn |
Structure, 0/-/3. Spiky 1. |
| Lingering |
Lingering spells give effects that last several turns. |
| Magic Damage |
Magic damage is reduced by Magic resistance, but ignores Armor and Curse. |
| Magic Resistance |
Magic resistance reduces magic damage by the Magic resistance value. |
| Mangy Rat |
Creature, 1/2/1. Inflicts poison. |
| Melee combat |
Any attack that is not a ranged attack. |
| Mire Shambler |
Creature, 3/2/1. Moves randomly before attacking. |
| Monstrosity |
Creature, 3/2/3. +1 Attack per adjacent Monstrosity, -1 from others. |
| Move |
Units can move a number of times per turn equal to its Move. |
| Nog |
Creature, 2/2/3. |
| Owl |
Creature, 1/1/1. Flying. |
| Physical Damage |
Physical damage is reduced by Armor and increased by Curse, but ignores Magic resistance. |
| Piercing |
When a Piercing unit damages a unit, half of the damage (rounded down) is also dealt to the unit behind it. |
| Pillage |
Pillage traits are scroll specific rules that activate only when a unit damages an idol. |
| Poison Damage |
Poison damage is increased by Curse, but ignores Armor and Magic resistance. |
| Poisoned |
Poisoned units are dealt 1 damage at the beginning of each turn. Being healed removes the poison. |
| Pure Damage |
Pure damage cannot be reduced or increased. |
| Ragged Wolf |
Creature, 1/2/2. Haste. |
| Random |
Units with non-zero Countdowns are prioritized when selecting which unit to count down. |
| Relentless |
When a Relentless unit destroys another unit, it keeps attacking with its remaining Attack value. |
| Revenant |
Creature, 2/1/1. Ward. Destroyed after attacking. |
| Sift |
When sifting, you are shown a number of scrolls and pick one of them. The remainder are shuffled back. |
| Slayer |
When a Slayer unit deals combat damage to a creature, that creature is destroyed. |
| Spiky |
When a Spiky unit is attacked in melee combat, it deals physical damage to attacking unit equal to the Spiky value. |
| Triggered |
Triggering a curse means dealing pure damage equal to the Curse value. |
| Ward |
Units with Ward cannot be targeted by opponent Spells or Enchantments. |