x3 Caller's Bane
x3 Effigy of the Queen
x3 Faith Duty
x3 Frost Wind
x3 Magnetizer
x2 Refined Strategy
x3 Thought Trap
x3 Infiltrate
x3 Mangonel
x3 Royal Skirmisher
x3 Royal Spearman
x3 Tempo Theft
x3 Waking Stones
x2 Warding Stone
x3 Ducal Skirmisher
x3 Stormknight
x2 Arbalestier
x3 Imperial Resources

Curve

General

  • Author cashflo
  • Scrolls 51
  • Hard Gold Cost 26000
  • BM Gold Cost 0
  • Shards 3315
  • Version 0.126.0

Types

  • Creature: 17
  • Enchantment: 6
  • Spell: 17
  • Structure: 11

Sub Types

  • None: 21
  • Human: 17
  • Soldier: 9
  • Wall: 5
  • Knight: 5
  • Totem: 3
  • Mystic: 3
  • Artillery: 3
  • Displacement: 2

Rarities

  • Common: 15
  • Uncommon: 23
  • Rare: 13

Originally i wanted to make an annoying deck with a effigy of the queen + faith duty combo and then i added more countdown incresement spells and loads of structures to get to survive 'till late game(waking stones, warding stones). To clear the board combos like Arbelestier+ Tempo Theft or Mangonel + Refined Strategy come in handy. The win condition is just Callers Bane on relentless units or Arbelestier.