x3 Atrophy
x3 Ripper
x2 Slithering Form
x3 Ilmire Tribesman
x2 Languid
x1 Brain Lice
x3 Harvester
x3 Ilmire Rot Eater
x1 Rattle Hymn
x3 Soul Steal
x3 Cursemonger
x3 Ilmire Hunter
x3 Lifestealer
x3 Oblivion Seeker
x2 Halls of Oum Lasa
x2 Ilmire Witch Doctor
x3 Oum Lasa High Guard
x3 Copper Automaton
x2 Magma Pack
x2 Redesign

Curve

General

  • Author Squiddy
  • Scrolls 50
  • Hard Gold Cost 26600
  • BM Gold Cost 0
  • Shards 3400
  • Version 1.2.0

Types

  • Creature: 32
  • Enchantment: 9
  • Spell: 9
  • Structure: 0

Sub Types

  • Human: 23
  • None: 12
  • Destruction: 4
  • Masked: 3
  • Undead: 3
  • Beast: 3
  • Mystic: 3
  • Warrior: 3
  • Automaton: 3
  • Lingering: 2

Rarities

  • Common: 16
  • Uncommon: 18
  • Rare: 16

A guide to the Squiddy deck categorization system:

 

[brackets] denotes the Resource type and Archetype, the first letter of each resource used in the deck followed by one of the following archetypes:

 

  • Aggro
  • Control
  • Midrange
  • Combo

 

(parenthesis) denotes the Tier of the deck - ranging from 1-3 - which is an indicator of how competetively viable the deck is:

 

1 - Competetive at the highest of levels

2 - Competetive in Ranked, in certain match-ups

3 - Not competetive at all

 

The Oum Lasa High Guard is practically made for this variant of mono decay which replaces the damning curse with combo plays utilizing attack reducing scrolls and redesign/magma pack. But when facing structure, it tries to go for the idols with the new Slithering Form. Finally, with the Oum Lasa Halls you can reuse that combo over and over again.