x2 Ashen Vapors
x3 Infested Husk
x3 Languid
x3 Brain Lice
x3 Draining Mist
x3 Festering Freak
x3 Harvester
x3 Pack Husk
x1 Rattle Hymn
x2 Soul Steal
x3 Unbind
x3 Blightbearer
x3 Cursemonger
x3 Infectious Blight
x3 Cluster Hex
x3 Oblivion Seeker
x1 Halls of Oum Lasa
x2 Oum Lasa High Guard
x2 Necrogeddon
x1 Nuru, Flesh-seamstress

Curve

General

  • Author Jubape
  • Scrolls 50
  • Hard Gold Cost 27200
  • BM Gold Cost 0
  • Shards 3420
  • Version 1.3.1

Types

  • Creature: 24
  • Enchantment: 9
  • Spell: 17
  • Structure: 0

Sub Types

  • Human: 12
  • None: 12
  • Destruction: 11
  • Undead: 9
  • Masked: 6
  • Lingering: 3
  • Beast: 3
  • Mystic: 3
  • Warrior: 2

Rarities

  • Common: 12
  • Uncommon: 24
  • Rare: 14

Poison decay deck I used to help qualify for minecon. Helped me when I was scared of running my aggro growth deck into a bunch of spikey. Its value deck. And I dont think the list is right yet. But for some reason no one is playing poision decay. Which imo is very powerful again.

 

This deck is basically just stall with all your might, eventually just out value your oppenent and take over the board, chip at idols a bit,  and then kill your opponent with Neccro. One halls. Halls is slow and this deck is slow already. Losing a turn is a huge deal when you are already slowing killing things with poison. So playing it is risky in most match-ups. I play it because some cause match-ups I want extra copys of certain cards. (Like extra lanquid +unbinds vs energy (to kill structures) or extra neccros vs another control deck)