x2 Ripper
x3 Ilmire Tribesman
x3 Infested Husk
x3 Languid
x3 Viscera Sage
x2 Blightseed
x3 Brain Lice
x3 Rattle Hymn
x3 Unbind
x3 Irva, Voice of the Dead
x3 Oblivion Seeker
x3 Sleep Moratorium
x3 Halls of Oum Lasa
x3 Ilmire Witch Doctor
x2 Oum Lasa High Guard
x2 Necrogeddon
x3 Reaping Mask
x3 Nuru, Flesh-seamstress



  • Author MansOlson
  • Scrolls 50
  • Hard Gold Cost 32600
  • BM Gold Cost 0
  • Shards 4055
  • Version 1.3.1


  • Creature: 25
  • Enchantment: 9
  • Spell: 16
  • Structure: 0

Sub Types

  • Human: 22
  • None: 16
  • Mystic: 6
  • Destruction: 6
  • Undead: 3
  • Lingering: 3
  • Warrior: 2


  • Common: 11
  • Uncommon: 15
  • Rare: 24


Ripper, Tribesman, Infested Husk, Languid and Brain Lice secure a small early game presence, but are not meant to move you towards a win.



At five to six resources, you'll be aiming to keep a few units alive, while looking for Moratorium and Halls of Oum Lasa. If you're lucky, you can get Nuru out turn 5. Remember to sacrifice Nurus, Reaping Masks, Necrogeddons, Oum Lasa High Guards and Witch Doctors, to let Moratorium fetch them when possible. If you have the chance, increasing your resources at this stage will definitely pay off later on.



Moratorium lets you get excess resources to play the extra cards from Halls, eventually leading into excellent card draw (Reaping Mask'd Viscera Sages, Seekers, Halls, Languid, Lice, etc). Nuru with Dominion and Irva eventually turn your husks into strong finishers.