x3 Infested Husk
x3 Languid
x3 Brain Lice
x3 Pack Husk
x3 Return To Nature
x3 Oblivion Seeker
x3 Erode
x2 Frost Gale
x3 Nog Nest
x3 Sister of the Fox
x3 Noaidi
x3 Fertile Soil
x3 Rat King
x2 Rekindled Spirit
x3 Kinfolk Veteran
x2 Quake
x2 Verdant Remnant
x3 God Hand



  • Author Novi
  • Scrolls 50
  • Hard Gold Cost 26100
  • BM Gold Cost 0
  • Shards 3275
  • Version 1.3.1


  • Creature: 18
  • Enchantment: 6
  • Spell: 21
  • Structure: 5

Sub Types

  • None: 17
  • Human: 12
  • Destruction: 10
  • Kinfolk: 9
  • Undead: 6
  • Mystic: 3
  • Wall: 3
  • Totem: 2


  • Common: 11
  • Uncommon: 28
  • Rare: 11

Like the older DG draw/control decks; just make sure you maintain control of the board and ramp/draw until the late game, when you can flood your board and God Hand your way to victory. Some of the new death benefit creatures allow you to get more value out of Fertile Soil/Rekindled Spirit, and I've found Verdant Remnant to be a very useful asset for getting targets for said spells more consistently while also doing a good job at keeping your opponent's units attacking something that isn't your idols for a while.


Seems to do decently against the popular Energy Automaton deck (though I'd like to test it more), devastates LGO. I've won against a few tempo decks as well but that was towards the beginning of my testing this deck (when I was at lower ranks).