x3 Fodder Pit
x3 Hired Smuggler
x3 End of Reason
x3 Ironclad Reaver
x3 Ragged Wolf
x2 Appurtenance
x3 Kinfolk Brave
x3 Vengeful Vaettr
x3 Earthborn Keeper
x3 Earthborn Mystic
x3 Noaidi
x3 Sand Pact Memorial
x3 Rat King
x3 Striped Fangbear
x3 Wetland Ranger
x3 Kinfolk Veteran
x3 Rallying

Curve

General

  • Author alvarpq
  • Scrolls 50
  • Hard Gold Cost 24800
  • BM Gold Cost 0
  • Shards 3210
  • Version 1.2.0

Types

  • Creature: 33
  • Enchantment: 2
  • Spell: 12
  • Structure: 3

Sub Types

  • Human: 24
  • Kinfolk: 9
  • None: 8
  • Beast: 6
  • Lingering: 3
  • Destruction: 3
  • Reaver: 3
  • Wolf: 3
  • Vaettr: 3
  • Mystic: 3
  • Memorial: 3
  • Bear: 3
  • Rebel: 3

Rarities

  • Common: 18
  • Uncommon: 18
  • Rare: 14

Never sac for energy, although it might end up working out.

A turn 2 appurtenance->hired smuggler is great, gets you the memorials flowing.

Mystic toolboxed with appurtenance for garunteed wild. That's why there's no mirth. Running bloodboil here's an idea, but health on the smugglers is nice.

Getting Fodder Pit out is a nice buff for a big chunk of your reatures, I run it instead of crimson.

End of reason, because it's crazy strong.

 

This is meh on the main server, but it can snowball like nothing else on the test server.

 

 

I'm not sure about running ralllying, since it tends to be kinda weak. Considering switching it out for Sister of the Fox.