Never sac for energy, although it might end up working out.
A turn 2 appurtenance->hired smuggler is great, gets you the memorials flowing.
Mystic toolboxed with appurtenance for garunteed wild. That's why there's no mirth. Running bloodboil here's an idea, but health on the smugglers is nice.
Getting Fodder Pit out is a nice buff for a big chunk of your reatures, I run it instead of crimson.
End of reason, because it's crazy strong.
This is meh on the main server, but it can snowball like nothing else on the test server.
I'm not sure about running ralllying, since it tends to be kinda weak. Considering switching it out for Sister of the Fox.