x3 Dust Runner
x3 Potion of Resistance
x3 Hired Smuggler
x3 Iron Whip
x3 Machination Mindset
x3 Fulmination Conduit
x3 Power Trip
x3 Skull Shrine
x3 Burn
x2 Clock Library
x3 Metal Wonder
x3 Solemn Giant
x3 Ironclad Reaver
x3 Cannon Automaton
x3 Thunder Surge
x3 Violent Dispersal
x3 Iron Ogre

Curve

General

  • Author Kimenzar
  • Scrolls 50
  • Hard Gold Cost 33800
  • BM Gold Cost 0
  • Shards 4160
  • Version 1.2.0

Types

  • Creature: 18
  • Enchantment: 6
  • Spell: 18
  • Structure: 8

Sub Types

  • None: 12
  • Human: 9
  • Destruction: 9
  • Totem: 8
  • Automaton: 6
  • Tribesman: 3
  • Lingering: 3
  • Reaver: 3
  • Elder: 3

Rarities

  • Common: 8
  • Uncommon: 18
  • Rare: 24

Main Target

 

Get out big Creature fast and later constant to pressure your enemy

 

Tactic

 

Your start hand should contain at least 1 big creature ( Prefer Cannon Automaton or Solemn Giant ), one energy generation ( prefer Skull Shrine ), and a Dust Runner or Hired Smuggler.

 

At round 3 you cast your energy generator ( defend it, if needed ). So you can cast the first big creature this round or in round 4th. With Skull Shrine ( Best Card for this ) as example you can cast either Solemn Giant with Machinated Mindset, or a Cannon Automaton in Round 4, Round 5 an Iron Ogre or attack with the Solemn Giant and Round 6 if you are lucky another Iron Ogre.

 

For spell heavy decks you have Metal Wonder.

 

Card Changes

 

Clock Library is the least played card for me in this deck.

 

I will eventually replace Clock Library with Top Reaver Thea ( Didn't have her at the Time, build this deck up from scratch ). Dust Runner could also be replaced because its mainly for the start and he looses his status lategame. Iron Whip could also be replaced, maybe by Fury.