x3 Regeniture
x3 Revenant
x3 Wicked Being
x3 Languid
x3 Loyal Darkling
x3 Searing Shackles
x3 Tethered Recruit
x3 Watcher
x3 Forbidden Ruins
x3 Omen of Damnation
x2 Soul Steal
x2 Anima Conduit
x3 Aging Knight
x3 Sinmarked Zealot
x3 Faith Chains
x3 Kabonk
x2 Mystic's Storm
x2 Scout
x2 Aescalon Spires
x3 Decimation
x3 Infiltrate

Curve

General

  • Author red_inferno
  • Scrolls 58
  • Hard Gold Cost 28500
  • BM Gold Cost 0
  • Shards 3680
  • Version 1.3.1

Types

  • Creature: 17
  • Enchantment: 15
  • Spell: 21
  • Structure: 5

Sub Types

  • None: 20
  • Human: 14
  • Lingering: 8
  • Destruction: 8
  • Totem: 5
  • Undead: 3
  • Anima: 3
  • Knight: 3

Rarities

  • Common: 20
  • Uncommon: 23
  • Rare: 15

My main goal is to get the forbidden ruins in my hand on first turn if possible. I then sacrifice up to 3 decay and will hope for a tethered recruit if not I start going into order when I see a chance and nothing to use.

 

The idea is to get forbidden out and use stuff like omen or watcher with a revenant or darkling with watcher or darkling/revenant with faith chains/wicked being. The main strategy is to block incoming damage and churn direct idol. The regeniture is for using on the enemy's units to increase idol damage. The aging knight are cheap fodder that can block and stick another enchant on(could be replaced). The soul steal has many options of triggering damage to idols and waking stone is a potential stopgap to block damage.