This deck is a late game energy control deck.
Establish board control with State Machines Charge Coils and mass removal. Deal with larger midgame threats with Machine Chant and Violent Dispersal. Slowly build up a force of gravelocks, gun automata and an Ogre. The Metal Wonders and Stone Enigmas are in here primarily for the purpose of combating the DO Stall deck that's rather popular at the moment. When the fad blows over or gets nerfed I'll probably take out the enigmas for clock libraries and possibly replace the wonders with echomatons although personally I've always preferred the metal wonder as a means of spell deterrent.