x3 Gravelock Guard
x3 Hired Smuggler
x3 Automata Forge
x3 Charge Coil
x3 Gravelock Outcast
x3 Oculus Cannon
x3 State Machine
x3 Burn
x3 Metal Wonder
x2 Stone Enigma
x2 Sudden Eruption
x2 Uhu Longnose
x3 Gravelock Elder
x3 Machine Chant
x3 Gravelock Freak
x2 Thunder Surge
x3 Violent Dispersal
x3 Iron Ogre



  • Author Exscalab3r
  • Scrolls 50
  • Hard Gold Cost 33400
  • BM Gold Cost 0
  • Shards 4125
  • Version 1.0.0


  • Creature: 20
  • Enchantment: 0
  • Spell: 15
  • Structure: 15

Sub Types

  • Gravelock: 14
  • Destruction: 13
  • Totem: 9
  • Human: 3
  • Forge: 3
  • Artillery: 3
  • Elder: 3
  • None: 2


  • Common: 9
  • Uncommon: 17
  • Rare: 24

This deck is a late game energy control deck.


Establish board control with State Machines Charge Coils and mass removal. Deal with larger midgame threats with Machine Chant and Violent Dispersal. Slowly build up a force of gravelocks, gun automata and an Ogre. The Metal Wonders and Stone Enigmas are in here primarily for the purpose of combating the DO Stall deck that's rather popular at the moment. When the fad blows over or gets nerfed I'll probably take out the enigmas for clock libraries and possibly replace the wonders with echomatons although personally I've always preferred the metal wonder as a means of spell deterrent.