x3 Slithering Form
x2 Pilgrim's Feet
x2 Summons
x3 Crown of Strength
x3 Fleetness
x3 Kabonk
x3 Plate Armor
x3 Vengeance Veil
x2 Machination Mindset
x3 Eye of Eagle
x1 Hymn
x2 Bloodboil
x3 Champion Ring
x3 Stag Heart
x3 Earthborn Mystic
x1 Rumble
x3 Stone Pact Memorial
x3 Earthen Mirth
x2 Oak Blood
x2 Verdant Veil

Curve

General

  • Author Solonarv
  • Scrolls 50
  • Hard Gold Cost 19200
  • BM Gold Cost 0
  • Shards 2655
  • Version 1.0.0

Types

  • Creature: 3
  • Enchantment: 34
  • Spell: 10
  • Structure: 3

Sub Types

  • None: 40
  • Destruction: 3
  • Human: 3
  • Mystic: 3
  • Memorial: 3
  • Displacement: 1

Rarities

  • Common: 27
  • Uncommon: 13
  • Rare: 10

This is variant of mystic punch.

 

The core is, as always, Earthborn Mystic + Vengeance Veil + Fleetness. I then threw in the Memorials to easily ramp to 2O or 1O/1W so I can play Veil + Fleetness; the Summons and Eye of Eagles are guaranteed to draw Mystic/Memorial, so they make that draw more reliable.

 

After that, I tossed in all growth enchantments I have (no, really) except Bear Paw because you kind of don't want to increase your Mystic's CD. On top of that, I splash Machination Mindset from Energy and Slithering Form from Decay so I actually get to hit idols. Bloodboil lets you pump your Mystic to ridiculous attack values (see here), and the +HP enchants in combination with Hymn allow ot to live through all the self-damage.

 

The game usually ends after the Mystic gets to 20-ish attack with Relentless, because at that point you will punch right through every row you set your Mystic on.