x3 Copper Automaton
x3 Dust Runner
x2 Desperation
x3 Gun Automaton
x1 Hired Smuggler
x3 Iron Whip
x1 Machinated
x1 Piercing Projectile
x3 Spark
x2 Automata Forge
x2 Bombard
x3 Boom Reaver
x1 Cannonetta
x2 Concentrate Fire
x3 Power Trip
x1 Scout Automaton
x3 Storm Runner
x2 Blind Rage
x2 Burn
x1 Hired Marksman
x1 Sudden Eruption
x1 Tempest Reaver
x3 Cannon Automaton
x1 Thunder Surge
x1 Violent Dispersal
x1 Top Reaver Thea

Curve

General

  • Author danatron1
  • Scrolls 50
  • Hard Gold Cost 25200
  • BM Gold Cost 0
  • Shards 3245
  • Version 1.0.0

Types

  • Creature: 24
  • Enchantment: 4
  • Spell: 20
  • Structure: 2

Sub Types

  • Human: 14
  • None: 14
  • Automaton: 10
  • Destruction: 10
  • Tribesman: 7
  • Reaver: 5
  • Forge: 2

Rarities

  • Common: 17
  • Uncommon: 19
  • Rare: 14

After buying "Reaver's Revenge" and unlocking the starter you will be able to build this deck, do not go and buy it on the black market!

 

This deck takes the form of Ranged Energy, a powerful and consistent deck type that uses removal to control the board, and bombard to bring out the value in your ranged units. With 3 power trips you can make large plays early on as well as get Thea out, storm runner bombard machinated combo, sudden eruption, or just finish off the last idol with a 10 attack tempest reaver. Copper automatons are there to be played with iron whip for a hasted 5 damage, as well as scout automaton and automata forge to get the most out of the automaton synergy. Your ideal target for Piercing Projectile is Cannon automaton, and try to save violent dispersal for big units, or thunder surge for when they have a lot. For newer players, Blind Rage will do some serious work, although at higher ranks its more commonly avoided, so that will be something to remove once you start to improve it. Save power trips for sudden eruption if you start to fall behind, and otherwise build up a board full of automatons, and remember to pump your forges!