x2 Beetle Stone
x2 Energy Siphon
x2 Languid
x3 Loyal Darkling
x1 Mire Curse
x1 Watcher
x2 Harvester
x3 Cluster Hex
x3 Copper Automaton
x3 Useless Contraption
x1 Inferno Blast
x3 Spark
x1 Automata Forge
x1 Bombard
x3 Charge Coil
x1 Electrify
x1 Machine Divinator
x2 Oculus Cannon
x2 Burn
x2 Clock Library
x1 Darkstrike
x2 Ether Pump
x1 Metal Wonder
x1 Solemn Giant
x2 Machine Chant
x3 Cannon Automaton
x1 Violent Dispersal

Curve

General

  • Author Solonarv
  • Scrolls 50
  • Hard Gold Cost 22100
  • BM Gold Cost 0
  • Shards 2925
  • Version 1.0.0

Types

  • Creature: 13
  • Enchantment: 5
  • Spell: 15
  • Structure: 17

Sub Types

  • Destruction: 12
  • Totem: 11
  • None: 8
  • Automaton: 7
  • Human: 4
  • Wall: 3
  • Masked: 2
  • Undead: 2
  • Artillery: 2
  • Forge: 1
  • Tribesman: 1

Rarities

  • Common: 21
  • Uncommon: 18
  • Rare: 11

Spam structures and big energy creatures on your board, pumps/coils and lots of removal keep the enemy board clear.

 

Kills mostly through big creatures (Cannon, Giant, Harvester) and direct idol damage. Don't get caught up too much with beetle stone spam.

 

You can probably switch out Cluster Hex and Mire Curse for some other removal.

 

I checked 'needs Wild', but you don't have to; 1-2 successful Darkstrikes and 1-2 Decay sacs will allow you to play each of the Decay scrolls in here, though ramping to 4 decay + wild is advisable for best beetle stone spam.

 

 

Disclaimer: This deck is horrible. It doesn't really live up to its idea, and it has shitty scrolls in it for the extremely simple reason that I didn't have and good scrolls when I made it. I won't update it, and the only reason it's even here is so people can point and laugh at me.