x3 Pilgrim's Feet
x3 Caller's Bane
x3 Crown of Strength
x3 Magnetizer
x3 Plate Armor
x3 Blast Strike
x3 Potion of Resistance
x2 Tribal Memorial
x3 Piercing Projectile
x3 Plating
x3 Eye of Eagle
x3 Vitriol Aura
x3 Bear Paw
x3 Bloodboil
x3 Champion Ring
x3 Untainted
x3 Verdant Veil

Curve

General

  • Author clamlol
  • Scrolls 50
  • Hard Gold Cost 21800
  • BM Gold Cost 0
  • Shards 2915
  • Version 1.0.0

Types

  • Creature: 3
  • Enchantment: 42
  • Spell: 3
  • Structure: 2

Sub Types

  • None: 45
  • Human: 3
  • Mystic: 3
  • Memorial: 2

Rarities

  • Common: 23
  • Uncommon: 15
  • Rare: 12

Since this deck relies pretty heavily on the opponent getting off to a bad start, it's really only good against the Medium and Easy AIs.  That said, there's nothing like the hilarity of a 10/1/10 Piercing Plating Ward double Blast Strike triple Caller's Bane Vitriol Aura Regenerating thing mowing down everything in its way.  The only real "strategy" is to make sure when you get a Magnetizer on the board you Ward it as soon as possible.