x2 Fleetness
x3 Vengeance Veil
x2 Potion of Resistance
x3 Machination Mindset
x3 Eye of Eagle
x3 Hymn
x3 Leeching Ring
x3 Bloodboil
x2 Frost Gale
x3 Kinfolk Brave
x2 Nog Nest
x2 Vitality Well
x2 Druid Burial Ground
x3 Earthborn Mystic
x3 Somata Shift
x1 Vilda the Verdant
x1 Earthen Mirth
x2 Oak Blood
x2 Rat King
x3 Verdant Veil
x2 Quake

Curve

General

  • Author kizu
  • Scrolls 50
  • Hard Gold Cost 29400
  • BM Gold Cost 0
  • Shards 3710
  • Version 1.0.0

Types

  • Creature: 7
  • Enchantment: 22
  • Spell: 15
  • Structure: 6

Sub Types

  • None: 33
  • Human: 7
  • Destruction: 4
  • Wall: 4
  • Mystic: 4
  • Kinfolk: 3
  • Totem: 2

Rarities

  • Common: 14
  • Uncommon: 16
  • Rare: 20

Here is my combo multiresource deck. I wonder if the combo inside it is overpowered, but I don't have enough time to test it throughfully in ranked. So, dunno if it is competitive or just fun :)

 

The description format is stolen from this great deck's description by Atmaz.

 

  = Key Scroll (Fundamental to the deck operating correctly)

 

 

Key Combo Scrolls

 

Earthbord Mystic: 

 

This is a key creature of the deck, that is needed for the combo. You'd like to start with one, or draw her soon enough. Good thing: the deck have both Eye of Eagle, Somata Shift and not a lot of other creatures, so it shouldn't be that of a problem.

 

If you have only one Mystic, you'd want to protect her at any cost.

 

Vengeance Veil: 

 

The second part of the combo. Guess what would happen when you trigger the “Draw Enchantment” on Mystic that heve Veil on her? Yep. You can draw as many scrolls as Mystic has health. And after you'd draw all those cards, you still woul be able to attack this round. Cool, huh.

 

You'd want to start with Veil in your hand, so it would be ok to mulligan in an attempt to get this even if you'd lose a Mystic.

 

As Veil have replenish, it plays nicely with a lot of other enchantments.

 

Bloodboil: 

 

The third part of the combo. When a Mystic with the Bloodboil draws an enchantment, she gets +2 attack. Along with Veil and a lot of health you could ramp up the attack to the redicolous heights.

 

Also, the Bloodboil is very important as it have replenish and is of the main deck's color — growth. If you would have both it and Veil in a starting hand, you would want to save them, as this would allow you not to sacrifice for order, but just cast Bloodboil and then Veil.

 

Machination Mindset: 

 

The last part of the combo. When you would have a lot of attack on Mystic, it would be useless without the relentless. This enchantment provides exactly that.

 

It can be sometimes not that easy to cast it, as the Energy is the third resource you'd like to sacrifuce for, but it is ok to cast it later than sooner and other enchantments with replenish would make it easier.

 

 

Other Key Scrolls

 
Verdant Veil: 
 
Verdant Veil provides much needed health (to draw more scorlls) and Ward, as you'd like to keep your baffed Mystic active board at all costs.
 
This is rather important versus some match-ups, so you'd like to have on in a starting hand.
 
Potion of Resistance: 
 
While Veil provides defence from bad spells and enchantments, you still would want to protect it from direct combat damage. Potion of Resistance does just that, and if the combo had already triggered, then those three round would be just enough to destroy three idols using your enormous relentless attacks.
 
Hymn: 
 
Hymn gives you a rather nice option to draw enchantments from your Mystic until it would have only one health, then restore it to the maximum.
 
Leeching Ring: 
 
When you'd have relentless from the Machination Mindset, the Leeching Ring would often heal your mystic a lot, so you could draw even more cards.
 
Eye of Eagle: 
 
You'd want to draw Mystic if you don't have one. There are other creatures in the deck, but Eye still would get you Mystic with a great chance.
 
Somata Shift: 
 
Not as good as Eye for this deck, but more chances of getting Mystic are always good, even if she would have only two health from the start. You always could ramp up it for more using your enchantments.
 
 

Really Helpful Scrolls, but not key ones

 
Those are playing nicely with the other key scrolls, making combos better and deadlier.
 
Oak Blood:
 
The more health your Mystic has, the more enchantments you could draw and the less are the chances someone would kill her. Oak Blood does just that, and does it nicely.
 
Fleetness:
 
Mystic that could draw cads and attack each turn is always nice.
 
Frost Gale:
 
The scroll can have a lot of purposes in this deck: you could buff units that have Bloodboil or trigger Veil on Mystic it she still don't have Fleetness on her, or just kill those annoying little creatures.
 
Quake:
 
Serves for the same purposes as Frost Gale, just stronger and is more suitable for removal.
 
Vilda the Verdant:
 
A deck with a lot of enchantments benefits nicely from Vilda. Not at the start of the game, but later she could be rather useful. There is even a chance to snap an idol if you'd have an extra Vengeance Veil and Frost Gale in your hand, and a Mystic with a lot of enchantments on her somewhere.
 
 

Scrolls that can probably be swapped out

 

Most of those scrolls are there to keep you from losing your Mystic or idols until you'll trigger the combo. I guess there are a lot of possible variants of this deck, where those scrolls could be swapped for some other, making new combos or helping existing key scrolls in some ways.

 

Kinfolk Brave:

 

Asks your opponents to use their removals on them, protects Mystics, does some initial damage to idols.

 

In some cases could be a treat on himself, when buffed, but you always should place them in front of Mystics, as Mystics are VIP there.

 

Rat King:

 

The only purpose of it is to protect your Mystic or idols.

 

Nog Nest:

 

The same as Rat King, provides nice protection that can take a few hits and then, maybe, burst out with more protection.

 

Earthen Mirth:

 

Just one, just in case. Good for Braves, good for Mystic if in some strange occasion you wouldn't have Bloodboil, or just extra four damage for rats or nogs, if you'd need it.

 

Druid Burial Ground:

 

Protection and extra health regen for Mystics if you wouldn't have any other healing stuff for some reason.

 

Vitality Well:

 

All the same stuff: extra protection, extra health. Nice after Frost Gale.

 

 


 

 

I like how this deck plays, other than the key combo, there are a lot of scrolls that interact in nice ways.

 

One of the things I noticed while playing this deck is that you should draw cards to the maximum from the Mystic, but not until she loses the ward from the Verdant Veil, or becomes too beaten up. This is because the less enchantments are there left in the deck, the more other useful stuff you would get to protect your Mystic.

 

Also, don't stop on one mystic: keep the second Bloodboil and Vengeance Veil, so you could then spawn a second one and make her as powerful as the first one. This is just a matter of a one or two rounds, so if your opponent would somehow manage to kill your first baffed up Mystic, there are great chances to redo the combo using those enchantments you have saved in your hand.