x3 Dust Runner
x3 Potion of Resistance
x3 Gun Automaton
x3 Hired Smuggler
x1 Iron Whip
x3 Machinated
x3 Piercing Projectile
x3 Automata Forge
x3 Bombard
x2 Oculus Cannon
x3 Power Trip
x3 Scout Automaton
x3 Skull Shrine
x2 State Machine
x2 Storm Runner
x3 Burn
x3 Sudden Eruption
x2 Cannon Automaton
x2 Top Reaver Thea



  • Author Sysp
  • Scrolls 50
  • Hard Gold Cost 32900
  • BM Gold Cost 0
  • Shards 4065
  • Version 1.0.0


  • Creature: 18
  • Enchantment: 9
  • Spell: 16
  • Structure: 7

Sub Types

  • None: 16
  • Human: 10
  • Automaton: 8
  • Destruction: 6
  • Tribesman: 5
  • Forge: 3
  • Lingering: 3
  • Artillery: 2
  • Totem: 2
  • Reaver: 2


  • Common: 9
  • Uncommon: 18
  • Rare: 23

 Temporary Energy is a midrange Ranged deck designed to keep pace in the early game to buy time to use temporary resource gain to play big threats (Thea) and powerful spells (Sudden Eruption) earlier than usual.


40 of the scrolls cost 3 Energy or less which ensures that the deck has a decent early game with  good plays turn 2-4 (with the occasional Dust Runner start). With Piercing Projectile , the deck can threaten a row clear every time a Ranged creature is attacking if you also have Machinated in hand.


The end game features bigger threats like Thea and Cannon Automaton which protected by Potion only have three commonly  played counters  - Damning Curse, Binding Root and Pushback.


Skull Shrine is great for enabling draws from Power Trip and also allows for t4 Cannon Automatons or large early Sudden Eruptions.


State Machine is an excellent scroll in general and especially good vs Anima Conduit.