Temporary Energy is a midrange Ranged deck designed to keep pace in the early game to buy time to use temporary resource gain to play big threats (Thea) and powerful spells (Sudden Eruption) earlier than usual.
40 of the scrolls cost 3 Energy or less which ensures that the deck has a decent early game with good plays turn 2-4 (with the occasional Dust Runner start). With Piercing Projectile , the deck can threaten a row clear every time a Ranged creature is attacking if you also have Machinated in hand.
The end game features bigger threats like Thea and Cannon Automaton which protected by Potion only have three commonly played counters - Damning Curse, Binding Root and Pushback.
Skull Shrine is great for enabling draws from Power Trip and also allows for t4 Cannon Automatons or large early Sudden Eruptions.
State Machine is an excellent scroll in general and especially good vs Anima Conduit.