x1 Nuru, Flesh-seamstress
x1 Cay, Royal Envoy
x1 Top Reaver Thea
x3 Binding Root
x2 Junkyard
x3 Earthbond
x2 Eternal Statue
x2 Illthorn
x3 Nog Nest
x3 Unground
x3 Untainted
x3 Death Cap Berserk
x3 Somata Shift
x3 Totem Mask
x3 Fertile Soil
x3 Oak Blood
x3 Rat King
x2 Seed of Insurgency
x3 Quake
x2 Rallying
x1 Jarl Urhald

Curve

General

  • Author SimplyMonk
  • Scrolls 50
  • Hard Gold Cost 35200
  • BM Gold Cost 0
  • Shards 4380
  • Version 0.133.0

Types

  • Creature: 4
  • Enchantment: 23
  • Spell: 14
  • Structure: 9

Sub Types

  • None: 31
  • Wall: 9
  • Destruction: 6
  • Human: 4
  • Reaver: 1
  • Kinfolk: 1

Rarities

  • Common: 12
  • Uncommon: 8
  • Rare: 30

The basic idea of the deck is to delay your opponent by playing blocking structures until you can cast Somata Shift and bring out one of the four faction Champions. After that, trying to keep the Champion alive till you can get a number of enchantments on it to begin knocking out your opponent's units and idols. 

 

Getting Ward and a health buff on the Champion should be top priority, especially if playing against an Energy opponent. Next you can start focusing on trying to take out what your opponent has built up by giving the Champion a Totem Mask in order to give more value to your blocking structures and using Berserk or Rallying Cry to attack as often as possible.

 

Haven't tried this much against other players. Mainly just the Hard AI where it has a moderate level of success. Possibly might remake it by splashing in Order for some more sturdy structures and more effecient countdown reduction. Could also try replacing the champions with Iron Ogres which would be more consistant and slightly more durable after the Shift at the cost of needing countdown reduction immediately.