x3 Binding Root
x3 Eye of Eagle
x3 Ragged Wolf
x2 Culling the Flock
x3 Kinfolk Brave
x3 Nog Nest
x2 Budding Retreat
x3 Budding Vaettr
x2 Crimson Bull
x3 Mangy Wolf
x2 Skythorn
x2 Terrene Brute
x2 Ancestral Pact
x3 Fertile Soil
x3 Rat King
x3 Great Wolf
x3 Kinfolk Veteran
x3 Rallying
x2 God Hand

Curve

General

  • Author LogTrapster
  • Scrolls 50
  • Hard Gold Cost 28900
  • BM Gold Cost 0
  • Shards 3650
  • Version 1.0.0

Types

  • Creature: 20
  • Enchantment: 3
  • Spell: 22
  • Structure: 5

Sub Types

  • None: 21
  • Beast: 11
  • Wolf: 9
  • Human: 6
  • Kinfolk: 6
  • Lingering: 4
  • Wall: 3
  • Vaettr: 3
  • Totem: 2

Rarities

  • Common: 14
  • Uncommon: 17
  • Rare: 19

Miracle Growth

 

I'm LogTrapster and I love this game and I thought I'd share this deck I made that I've really enjoyed using! I'll give a quick description on why I use each card that I use.

 

Deck Overview:

The goal of this deck (similar to Miracle Pudding) is to gain a bajillion resources, flood the board, then use all of your units to attack at once via God Hand, or Rallying + Crimson Bull/ Culling of the Flock. This deck can actually last awhile on it's own without the need of the explosion, except to Tempo decks that kill your Vaettrs and Nests before they get a chance to activate. 

 

Cards:

 

3x Binding Root

Binding root is usually sacrificed for scrolls, but can be useful to stop an enemy that is one space away from taking out your nest or is just a threat in general. Note: This is also the only good answer to Lockling Brood so it is smart to save this card if you know they are playing Gravelocks.

 

3x Eye of Eagle

Eye of Eagle is most useful in helping you draw a Budding Vaettr from your deck, but is just a solid card to help you draw a creature at the end of your turn.

Note: You can usually end your turn with an eye of eagle if you already control either Budding Vaettr or Budding Retreat because you will have excess mana after playing a creature.

 

3x Ragged Wolf

Ragged Wolf is a staple in most Growth decks and it is no different here. Solid 1/2/2 with Haste.

Note: You can usually gain resources by playing this card on a board with 2+ Vaettrs. I've used Ragged Wolf to gain enough resources for God Hand before!

 

2x Culling of the Flock

Culling of the Flock is a good "gg" card or board clear spell. You board is usually filled with rats and nogs, so sacrificing a Terrene Brute or a Great Wolf is worth it.

 

3x Kinfolk Brave

Kinfolk Brave is another staple to Growth. It attacking every turn helps keep pressure in the early game.

Note: Kinfolk Brave is human; Budding Vatter will not give you resources for playing him.

 

3x Nog Nest

Nog Nest is one of the only walls in the game I'll actually put my units in front of. Very strong card.

Note: The nogs are summoned at the beginning of the turn, meaning Budding Vaettrs and Retreats will give you a larger pool of resources the turn the Nog Nest reaches zero.

 

x2 Budding Retreat

Budding Retreat is basically a Vatter that also gives resources to your opponent during their turn. I found that when I ran 3 I would stack the card too much and give the opponent too much advantage. You usually only capitalize off of it's affect for one or two turns.
 

3x Budding Vaettr

Budding Vaettr is one of the most important cards in this deck. This is what allows you to gain resources from playing cards. Yay!

Note: Burn is still a thing. Don't summon Vaettr unless you know you'll be able to "go off" within a few turns.

 

2x Crimson Bull

A solid attack increase that is usually used for board wipe after playing a Mangy Wolf.

 

3x Mangy Wolf

Mangy Wolf is a Pseudo-Rallying that only applies to wolves. A 2/2/3 Beast isn't too bad for the cost as well, especially when Vaettrs make it cheaper.

 

2x Skythorn

Skythorn is a solid structure that can be used to protect important cards such as your Budding Vaettr or a one countdown Nog Nest. It also allows you to draw an additional card on the turns you flood the board.

 

2x Terrene Brute

This card is a strong wall as well as an excellent Culling of the Flock target.

 

2x Ancestral Pact

Ancestral Pact is best used after you "went off," but didn't take out our opponents BIG unit. If your opponent board wipes or kills a few rats, you'll draw plenty of cards to prepare for next turn.

 

3x Fertile Soil

Fertile Soil is another Growth staple. Drawing three cards off of usually one Beast Rat or Nog.

 

3x Rat King

Rat King is one of the most important cards to use along with the Budding Vaettr and Budding Retreat. Three units for four cost means that it'll give you the most creatures and resources when flooding the board.

 

3x Great Wolf

Great Wolf is an immediate threat when placed on the board as well as Relentless. Very strong Wolf synergy,

Note: Do not be afraid to sacrifice Great Wolf for Culling of the Flock.

 

3x Kinfolk Veteran

Arguably one of the best scrolls of the game. Use it to snipe an opponets creature or structure.

 

3x Rallying

Rallying is a key card for late game, where it will make all of your units attack.

Note: Rallying DOES effect Nog Nest, but it doesn't reduce the sumoned Nogs' countdown.

 

2x God Hand

GG / Board Wipe. 'Nuff said.

 

Thank you all for reading and I hope you enjoy using this deck!