x3 Mire Shambler
x3 Ripper
x3 Bloodline Taint
x2 Cursed Presence
x3 Ilmire Tribesman
x3 Loyal Darkling
x2 Searing Shackles
x2 Baleful Witch
x3 Eager Scryer
x3 Harvester
x3 Ilmire Rot Eater
x2 Pillar of Fatigue
x1 Rattle Hymn
x3 Soul Steal
x2 Blightbearer
x3 Cursemonger
x3 Damning Curse
x3 Oblivion Seeker
x1 Halls of Oum Lasa
x3 Ilmire Witch Doctor



  • Author 6keppit9
  • Scrolls 51
  • Hard Gold Cost 28300
  • BM Gold Cost 0
  • Shards 3630
  • Version 0.131.0


  • Creature: 34
  • Enchantment: 2
  • Spell: 13
  • Structure: 2

Sub Types

  • Human: 25
  • None: 8
  • Mystic: 8
  • Masked: 6
  • Undead: 6
  • Destruction: 6
  • Beast: 3
  • Totem: 2
  • Lingering: 1


  • Common: 18
  • Uncommon: 13
  • Rare: 20

Get as much curse out as possible, and attack with little creatures. Try to get as many shamblers out as possible w/ soul steal. Pillar of Fatigue + Eager Scryer best for late game just for extra card advantage. The Pillar can make it hard to set off curse without shamblers or baleful witches. Probably will want to add a third baleful witch. Rattle Hymn can be good to draw the Halls even if opponant doesn't have any lingering out. Protip: rattle hymn can draw from the discard pile.

Note: only one copy of Halls of Oum Lasa because I only have one copy :/